package anshe.event
{
	import flash.events.Event;

	public class AnsheClientEvent extends Event
	{
		public static const RUSH_ROOM_LIST:String		= "rushRoomList";	//	房间列表被更新	
		public static const UPDATA_PLAYER_INFO:String	= "rushPlayerInfo";	//	房间内玩家信息被更新
		public static const UPDATA_ROOM_INFO:String		= "rushRoomInfo";	//	房间信息被更新
		public static const UPDATA_GAME_DATA:String		= "rushGameData";	//	玩家的游戏信息被更新
		
		public static const JOIN_GAME_DONE:String		= "initGameComplete";	//	注册游戏成功
		
		public var data:Object;		//	要转发出去的参数，一个 Object 类对象
		
		public function AnsheClientEvent(type:String, obj:Object = null)
		{
			super(type);
			
			this.data = obj;
		}		
	}
}